Soo, basically I'm trying to make Low Graphics mode for my game which supposed to make my game less laggy with all the parts that it has. There is special model in workspace called "Details" and basically how does it works, it parents all parts within that model into replicated storage and how do I know, since they're within workspace, they aren't being loaded soo its less impact on performance... Still it changes physics and being not collided. There is solution for that, making parts invisible using transparency 1 with also makes it more stable and removes lags, it also implenents physics such as collision... But will it be different from parenting and will it be less effective?
COMMUNITY QUESTION
What difference on performance between making part transparent or parenting it within workspace?
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Offload parts to ServerStorage to put weight on the game, and not the local machine.
It's low graphics mode with works via local script so basically player decide if he wants to play with low graphics or not and it won't work for all server, so how do you know, you can't access server storage via local script