What we've got here is a small local-script located in StarterCharacterScripts that (I don't know if giving a breakdown of it is redundant, I'm new to this website) listens to player input concerning the keycode "S", which is my choice for if the player moves backwards.
The error is whenever I run the game and try moving my character backwards with the "S" key, the following message appears in the output each input. The error source is this local script, on line 5.
22:00:04.265 - attempt to call a userdata value
Here is the code:
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local backwards_anim = ReplicatedStorage:WaitForChild("backwards_anim")
local humanoid = game.Players.LocalPlayer.Character:WaitForChild("Humanoid")
local function inputbegan(inputObject, gameProcessedEvent)
if gameProcessedEvent then return end
if inputObject.UserInputType == Enum.UserInputType.Keyboard then
local KeyCode = inputObject.KeyCode
if KeyCode == Enum.KeyCode.S then
humanoid:GetState(state)
if state == Enum.HumanoidStateType.Running or Enum.HumanoidStateType.RunningNoPhysics then
backwards_anim:FireServer(humanoid)
print("Animation request!")
end
end
end
end
UserInputService.InputBegan:Connect(inputbegan)
Any help would be greatly appreciated!

4 comments
Which line is the error on?
Try getting Humanoid in line 4 like this: local humanoid = script.Parent:WaitForChild("Humanoid") because the script is in startercharacterscripts and see if that helps??
Will try that when I get back onto my computer later (currently on mobile).
Sorry, didn't work. The same error still showed up.