I have this script for a zombie to find the closest person and chase him, but the findNearestTarget() function is not working. there is nothing in the output, please help!!
local player = script.Parent
local followingPath = false
torso = script.Parent.Torso
range = 500
target = nil
function findNearestTarget()
for _, plr in pairs(game.Players:GetPlayers()) do
if plr.Character ~= nil then
tor = plr.Character.Torso
if target ~= nil then
if not target or (torso.Position-tor.Position).magnitude < (torso.Position-target.Torso.Position).magnitude then
target = plr.Character
break
end
end
end
end
end
while true do
wait(.1)
findNearestTarget()
if target~=nil then
script.Parent.tar.Value = Vector3.new(target.Torso.Position)
end
end
while true do
if not followingPath then
followingPath = true
path = game:GetService("PathfindingService"):ComputeRawPathAsync(player.Torso.Position, script.Parent.tar.Value, 500)
points = path:GetPointCoordinates()
game.Workspace.Points:ClearAllChildren()
for p = 1, #points do
local part = Instance.new("Part")
part.Size = Vector3.new(1, 1, 1)
part.Position = points[p]
part.Anchored = true
part.CanCollide = false
part.Parent = game.Workspace.Points
end
for _, point in pairs(points) do
script.Parent.Zombie:MoveTo(point)
repeat
distance = (point - player.Torso.Position).magnitude
wait()
until distance < 3
end
followingPath = false
end
wait(0.1)
end

2 comments
its still not updating tar
if you want, I made the model free to get in roblox in my models if you wanna take it and try to figure out whats wrong with it