I want to make a currency system and I already know how I'm going to do it, but I don't want each currency to have a script with all that information, so, I would like to know if there is any way that I don't need to put a script in each coin? maybe a Module Script?
✓ ANSWER ACCEPTED
I wanted to make a coins system without all the coins having the same script?
2 answers
✓ Accepted answer
Yes, use a module script for each coin if you don't want lines of code on each coin and good luck on your game.
for index, Coin in next, Coins:GetChildren() do
Coin.Touched:Connect(function()
-- Coin script
end)
end
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