local replicatedStorage = game:GetService("ReplicatedStorage")
local remoteData = game:GetService("ServerStorage"):WaitForChild("RemoteData")

local cooldown = 1


replicatedStorage.Remotes.Lift.OnServerEvent:Connect(function(player)
	
	if not remoteData:FirstChild(player.name) then return "NoFolder" end
	
	local debounce = remoteData[player.name].Debounce
	
	if not debounce then
		debounce.Value = true
		
		player.Leaderstats.Strenght.Value = player.Leaderstats.Strenght.Value + 25 * (player.Leaderstats.Rebirths.Value + 1)
		
		wait(cooldown)
		
		debounce.Value = Faces

	end 
	
	
end)

1 comment

0

maybe you named it wrong