local module = {}
local replicatedStorage = game:GetService("ReplicatedStorage")
function module .Lift()
replicatedStorage.Remotes.Lift:FireServer()
end
return module
✓ ANSWER ACCEPTED
it sed Lift is not a valid member of Folder in output?
1 answer
✓ Accepted answer
Hello, kier1664!
Try this:
local module = {}
local replicatedStorage = game:GetService("ReplicatedStorage")
function module .Lift()
replicatedStorage.Remotes:WaitForChild('Lift'):FireServer() -- Waits for 'Lift' to be replicated to client
end
return module
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1 comment
Thaz