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✓ ANSWER ACCEPTED

it sed Lift is not a valid member of Folder in output?

local module = {}

local replicatedStorage = game:GetService("ReplicatedStorage")

function module .Lift()
	
	replicatedStorage.Remotes.Lift:FireServer()
	
end

return module

1 answer

✓ Accepted answer

Hello, kier1664!

Try this:

local module = {}

local replicatedStorage = game:GetService("ReplicatedStorage")

function module .Lift()

    replicatedStorage.Remotes:WaitForChild('Lift'):FireServer() -- Waits for 'Lift' to be replicated to client

end

return module

1 comment

0

Thaz

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