basically i grouped a module script under a local script under a server script in the workspace
this is the script to call the module script this is in the local script
local set = require(script.Settings)
Settings is the name of the module script
when i run the game the output says
"Requested module experienced an error while loading"

2 comments
It might mean that the module has a script error. Is there anything thats yielding in the script?
Yielding isn't an issue in the code. Modulescripts temporarily stop the thread that's calling it until some kind of return value is given, even if it's nil (which returns an error). The message given simply means that something in your modulescript broke. Check the stack trace and see what it gave you.