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✓ ANSWER ACCEPTED

What's wong with my teleportation and wait script?

I made a script that's supposed to teleport players to a location AFTER there are at least two players in the server. The script is a local script inside StarterPack. The code is below.

if #Players:GetChildren() <2 then
	local m = Instance.new("Message", game.Workspace)
	m.Text = "There must be 2 or more players in the server."
	if #game.Players:GetPlayers() >=2 then
		m:Destroy()
	end
end

repeat wait() until #game.Players:GetPlayers() >2

target = CFrame.new(0, 5, -100) --could be near a brick or in a new area
for i, player in ipairs(game.Players:GetChildren()) do
	player.Character.Torso.CFrame = target + Vector3.new(0, i * 5, 0)
	--add an offset of 5 for each character
end

While the server is waiting for the # of players to be >= 2, a message is supposed to be displayed across the screen. The message won't appear, and I'm not sure what to do. Any help is appreciated.

1 answer

✓ Accepted answer

I would suggest using a loop to check instead of a one-time if statement.

while wait(1) do
	if #game.Players:GetChildren() < 2 then 
		if not game.Workspace:FindFirstChild("PMessage") then
			local m = Instance.new("Message",game.Workspace)
			m.Name = "PMessage"
			m.Text = "There must be 2 or more players in the server."
		end
	elseif #game.Players:GetChildren() >= 2 then
		if game.Workspace:FindFirstChild("PMessage") then
		game.Workspace.PMessage:Remove()
		-- Rest of code to start the game here
	end
end

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