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COMMUNITY QUESTION

Leaderboard not showing the 4 leaderstats?

Question 1: So I added 4 leaderstats: Time, Rank, KOs, and WOs. But whenever I start the game, only the Time and Rank leaderstats appear. Why is that?

Question 2 (I know I can't ask that sort of questions but I need help): How could I arrange the leaderstats as I want. For example: Making it KOs/WOs/Time/Rank.

1 comment

0

What's your code btw?

1 answer

Here is KOs/WOs'

function onPlayerEntered(newPlayer)
local stats = Instance.new("IntValue")
stats.Name = "leaderstats"
local kills = Instance.new("IntValue")
kills.Name = "KOs"
kills.Value = 0
local deaths = Instance.new("IntValue")
deaths.Name = "Wipeouts"
deaths.Value = 0
kills.Parent = stats
deaths.Parent = stats
while true do
if newPlayer.Character ~= nil then break end
wait(5)
end
local humanoid = newPlayer.Character.Humanoid
humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )
newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )
stats.Parent = newPlayer
end
function Send_DB_Event_Died(victim, killer)
local killername = "no one"
if killer ~= nil then killername = killer.Name end
if shared["deaths"] ~= nil then 
shared["deaths"](victim, killer)
end
end
function Send_DB_Event_Kill(killer, victim)
if shared["kills"] ~= nil then 
shared["kills"](killer, victim)
end
end
function onHumanoidDied(humanoid, player)
local stats = player:findFirstChild("leaderstats")
if stats ~= nil then
local deaths = stats:findFirstChild("Wipeouts")
deaths.Value = deaths.Value + 1
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
Send_DB_Event_Died(player, killer)
handleKillCount(humanoid, player)
end
end
function onPlayerRespawn(property, player)
if property == "Character" and player.Character ~= nil then
local humanoid = player.Character.Humanoid
local p = player
local h = humanoid
humanoid.Died:connect(function() onHumanoidDied(h, p) end )
end
end
function getKillerOfHumanoidIfStillInGame(humanoid)
local tag = humanoid:findFirstChild("creator")
if tag ~= nil then
local killer = tag.Value
if killer.Parent ~= nil then
return killer
end
end
return nil
end
function handleKillCount(humanoid, player)
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
if killer ~= nil then
local stats = killer:findFirstChild("leaderstats")
if stats ~= nil then
local kills = stats:findFirstChild("KOs")
if killer ~= player then
kills.Value = kills.Value + 1
else
kills.Value = kills.Value - 1
end
Send_DB_Event_Kill(killer, player)
end
end
end
game.Players.ChildAdded:connect(onPlayerEntered)

Here is the Rank

game.Players.PlayerAdded:connect(function(P)
	repeat wait() until P:findFirstChild("leaderstats")
	local Rank = Instance.new("StringValue", P.leaderstats)
		Rank.Name = "Rank"
		Rank.Value = P:GetRoleInGroup(749361) ----Place your group ID here.
end)

And here is the time

function onPlayerEntered(newPlayer)

	local stats = Instance.new("IntValue")
	stats.Name = "leaderstats"

	local mins = Instance.new("IntValue")
	mins.Name = "Time"
	mins.Value = 0


	mins.Parent = stats
	
	stats.Parent = newPlayer

	while true do
		wait(60)
		mins.Value = mins.Value + 1
	end
end


game.Players.ChildAdded:connect(onPlayerEntered)

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