I've been working on a working custom inventory which shows frames with images of hats in them, which you can click to equip the hat. I want to save the gui objects, and i want to save with a table (there are many hats), but it never works. Here is my code (datastore):
local dss = game:GetService("DataStoreService")
local ds = dss:GetDataStore("HatInv")
game.Players.PlayerAdded:Connect(function(p)
local Data = ds:GetAsync("User-"..p.UserId)
if Data ~= nil then
for i, v in next(Data) do
findObject = game.ReplicatedStorage.Hats:FindFirstChild(v):Clone()
findObject.Parent = p:WaitForChild("PlayerGui").ScreenGui.Inventory.ScrollingFrame
end
else
warn(Data)
end
end)
game.Players.PlayerRemoving:Connect(function(p)
local ToBeSaved = {}
for i, v in pairs(p:WaitForChild("PlayerGui").ScreenGui.Inventory.ScrollingFrame:GetChildren())
do
table.insert(ToBeSaved, v.Name)
end
ds:SetAsync("User-"..p.UserId, ToBeSaved)
end)
Could anyone please help? Thanks in advance!
