I'm creating a Role-playing game for my friends and I am thinking if it's possible when players join in the game, the names showed on the player tab list could be pre-set using a local script.

Below shows my local script, but i don't know where to change to make it work. Any help would be great :3 Thanks!

local players = game:GetService("Players")
local frame = script.Parent.Frame
local slots = frame.slots
local temp = frame.Template
local name = "AssortedCrystal15"

local players_table = {}


local dir = "Out"
local style = "Quad"
local dur = 0.5

--< functions

local function cleanup(slot)
	
	-- repeat wait until the slot finishes tweening
	repeat
		wait()
	until slot.Position.X.Offset == 400
	slot:Destroy()
	
end

local function remove(leaving)
	
	-- check if a player is leaving
	if leaving then
	
		-- if so, delete dictionary entry 
		players_table[leaving] = nil
		-- tween player slot out
		local slot = slots:FindFirstChild(leaving)
		slot:TweenPosition(UDim2.new(0, 400, 0, slot.Position.Y.Offset), dir, style, dur, true)
		
		-- delete the slot once it finishes (coroutine)
		local cor = coroutine.wrap(cleanup)
		cor(slot)
		
	end
end

local function add()
	
	-- loop through players
	local chil = players:GetChildren()
	for c = 1, #chil do
	
		-- check if present in dictionary
		if players_table[chil[c].Name] == nil then
				
			-- add to dictionary
			players_table[name] = 1
			
			-- create a slot in the list
			local slot = temp:Clone()
			
				-- edit that slot
				slot.Name = name
				slot.Text = name
				slot.Parent = slots
		end
	end
end

local function adjust(leaving)
	
	-- add() and remove()
	add()
	remove(leaving)
	
	local count = 0
	-- loop through players_table
	for key, value in pairs(players_table) do
	count = count + 1
		-- find corresponding slots
		local slot = slots:FindFirstChild(key)
		
		-- tween slot positions
		local ypos = 30 + (25+2)*(count-1)	
		slot:TweenPosition(UDim2.new(0, 0, 0, ypos), dir, style, dur, true)
		
	end			
end

--< events

-- player added event
players.PlayerAdded:connect(function()
	adjust(nil)
end)

-- player removing event
players.PlayerRemoving:connect(function(leaving)
	adjust(leaving.Name)
end)

2 comments

0

Have you tried using leaderstats?

0

not really, would need explaining how that works.