One is using getchildren to get all of the music in the folder. And one is just getting one song from workspace. How do I get children and fix this? This is supposed to bounce the camera to the beat when music is playing. And music is playing. But its saying nil. Can someone help me?
local RunService = game:GetService("RunService")
local Music = workspace.LobbyMusic:GetChildren()
local CurrentCamera = workspace.CurrentCamera
local ScreenShakeSettings = {
CameraMinFOV = 75,
CameraMaxFOV = 100,
CameraMaxVolume = 1200
}
game:GetService("RunService").RenderStepped:connect(function()
wait(1)
local CurrentLoudness = Music.PlaybackLoudness
local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume)
if FOV > 1 and FOV < 130 then
CurrentCamera.FieldOfView = FOV
end
end)
This doesnt work
local RunService = game:GetService("RunService")
local Music = workspace:WaitForChild("Music")
local CurrentCamera = workspace.CurrentCamera
local ScreenShakeSettings = {
CameraMinFOV = 75,
CameraMaxFOV = 100,
CameraMaxVolume = 1200
}
game:GetService("RunService").RenderStepped:connect(function()
local CurrentLoudness = Music.PlaybackLoudness
local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume)
if FOV > 1 and FOV < 130 then
CurrentCamera.FieldOfView = FOV
end
end)
But this does?

2 comments
That's because :GetChildren() returns a table. Basically, the first one is doing workspace.LobbyMusic:GetChildren().PlaybackLoudness
So how do I do the same thing with the one that is working?