It's part of the shadescript, by Stickmasterluke.
function attack(time,attackpos)
if time-lastattack>=1 then
local hit,pos=raycast(Torso.Position,(attackpos-Torso.Position).unit,attackrange)
if hit and hit.Parent~=nil and hit.Parent.Name~=sp.Name then
local h=hit.Parent:FindFirstChild("Humanoid")
if h then
local creator=sp:FindFirstChild("creator")
if creator then
if creator.Value~=nil then
if creator.Value~=game.Players:GetPlayerFromCharacter(h.Parent) then
for i,oldtag in ipairs(h:GetChildren()) do
if oldtag.Name=="creator" then
oldtag:remove()
end
end
creator:clone().Parent=h
else
return
end
end
end

1 comment
Then I would have to reprogram all of my guns, which I'm not doing that. But thanks for the help.