I checked the script a ton of times and i can't find the error. Also keep going down until you see a message please. Please help. Thank you. And yes I use Alvin Blox turorial.
local module = {}
local status = game.ReplicatedStorage:WaitForChild("Status")
function module.Intermission(length)
for i = length,0,-1 do
status.Value = "Next round starts in "..i.." seconds"
wait(1)
end
end
function module.SelectChapter()
local rand = Random.new()
local chapters = game.ReplicatedStorage.Chapters:GetChildren() -- Table of all the map models
local chosenChapter = chapters[rand:NextInteger(1,#chapters)]
return chosenChapter
end
function module.ChoosePiggy(players)
local RandomObj = Random.new()
local chosenPiggy = players[RandomObj:NextInteger(1,#players)]
return chosenPiggy
end
function module.DressPiggy(piggy)
local character = game.ServerStorage.Piggy:Clone()
character.Name = piggy.Name
piggy.Character = character
character.Parent = workspace
end
function module.TeleportPiggy(player)
if player.Character then
player.Character.Humanoid.WalkSpeed = 14
local bat = game.ServerStorage.Tools.PiggyBat:Clone()
bat.Parent = player.Character
if player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = game.Workspace.WaitingRoom.PiggyWaitingSpawn.CFrame + Vector3.new(0,5,0)
end
end
end
function module.TeleportPlayers(players, mapSpawns)
for i, player in pairs(players) do
if player.Character then
local character = player.Character
if character:FindFirstChild("HumanoidRootPart") then
player.Character.Humanoid.WalkSpeed = 16
local rand = Random.new()
player.Character.HumanoidRootPart.CFrame = mapSpawns[rand:NextInteger(1, #mapSpawns)].CFrame + Vector3.new(0,10,0)
end
end
end
end
function module.InsertTag(contestants, tagName)
for i, player in pairs(contestants) do
local Tag = Instance.new("StringValue")
Tag.Name = tagName
Tag.Parent = player
end
end
local function toMS(s)
return ("i:i"):format(s/60%60, s%60)
end
---------This is where it does not work (below)-----
function module.StartRound(length,piggy,chapterMap) -- length (in seconds)
local outcome
for i = length,0,-1 do
if i == (length - 20) then
module.TeleportPlayers({piggy},chapterMap.PlayerSpawns:GetChildren())
status.Value = "Darkness has rised."
wait(2)
end
local contestants = {}
local isPiggyHere = false
for i, player in pairs(game.Players:GetPlayers()) do
if player:FindFirstChild("Contestant") then
table.insert(contestants,player)
elseif player:FindFirstChild("Piggy") then
isPiggyHere = true
end
end
if not isPiggyHere then -- if isPiggyHere == false / is the piggy dead / left the game?
outcome = "darkness-faded"
break
end
if #contestants == 0 then
outcome = "darkness-took-everyone"
break
end
if i == 0 then
outcome = "time-up"
break
end
status.Value = toMS(i)
wait(1)
end
if outcome == "darkness-took-everyone" then
status.Value = "Darkness Overtook Everyone"
elseif outcome == "time-up" then
status.Value = "Everyone Stands, No One Wins"
elseif outcome == "darkness-faded" then
status.Value = "Darkness Faded By Itself, Light Wins"
end
wait(5) -- Time that message stays
end
return module

3 comments
are you calling it anyways?
yes
God, this is a disgrace to MiniToon's work. AlvinBlox is not a reliable source