I really didn't want to have to ask one question pretty much right after another, however I looked it up and I wasn't getting answers from the internet and I just couldn't figure it out on my own, however I'm using GetTouchingParts() to make a barrier which teleports touching parts away from it.
barrier = script.Parent
barrier.Touched:Connect(function() end)
while game:GetService("RunService").Stepped:Wait() do
for _,v in pairs(barrier:GetTouchingParts()) do
local h = v.Parent
if h == nil or v.Name == "Baseplate" then return end
if h == workspace then
v.CFrame = CFrame.new(43, 21.75, -12)
else
local part = h:findFirstChildOfClass("Part")
if part ~= nil then
part.CFrame = CFrame.new(43, 21.75, -12)
end --Run Code with v being the parts touching.
end
end
end
The issue is the barrier part is in a model with another part which I really need to get excluded from the above code, which I can't find a way to do. With the Baseplate (another part I want excluded) I had it return end but that means if the barrier touches the Baseplate it stops working entirely.
I resolved this by having the Barrier in the air, so that it's not touching the Baseplate. However, that won't do for the part it shares a model with, because that part is its outline and thus will always touch it, causing it to not work at all.

1 comment
Yeah, I'm sorry about that. I'm not even beginner level at lua. Thanks for your help.