I edited this script I found to make a fire before you teleport
Players=game:service'Players';
LP=Players.LocalPlayer;
Mouse=LP:GetMouse()
Units=16 -- Number of units to teleport
Shift=false -- True when left shift is pressed
DefaultSpeed=0
fart = Instance.new("Part")
fart.Name = "farter"
fart.Transparency = 1
fart.Size = Vector3.new(1,1,1)
fart.Anchored = true
fart.CanCollide = false
Fire = Instance.new("Fire", fart)
Fire.Color = Color3.new(0,0,255)
Fire.SecondaryColor = Color3.new(0,0,150)
SetBody=function(Player,Toggle)
if Player.Character and Player.Character:FindFirstChild("Humanoid") then
if Toggle==0 then
DefaultSpeed=Player.Character.Humanoid.WalkSpeed
Player.Character.Humanoid.WalkSpeed=16
elseif Toggle==1 then
Player.Character.Humanoid.WalkSpeed=DefaultSpeed
end
end
end
Teleport=function(Player,Direction)
if Shift and Player.Character and Player.Character:FindFirstChild("Torso") and Player.Character:FindFirstChild("Humanoid") and Player.Character:FindFirstChild("Humanoid").Health~=0 then
if Direction==113 then
fata=fart:Clone()
fata.Position = Player.Character.Torso
Player.Character.Torso.CFrame=Player.Character.Torso.CFrame*CFrame.new(-Units,0,0)
elseif Direction==101 then
fata=fart:Clone()
fata.Position = Player.Character.Torso
Player.Character.Torso.CFrame=Player.Character.Torso.CFrame*CFrame.new(Units,0,0)
end
end
end
Mouse.KeyDown:connect(function(Key)
KeyByte=string.byte(Key)
if KeyByte==48 then
Shift=true
SetBody(LP,0)
else
Teleport(LP,KeyByte)
wait(0.2)
end
end)
Mouse.KeyUp:connect(function(Key)
KeyByte=string.byte(Key)
if KeyByte==48 then
SetBody(LP,1)
Shift=false
end
end)
I can't seem to find what's wrong.
I am a beginner scripter, so any help is greatly appreciated. Also, please explain what I did wrong and how to do it right. Thanks :D
