So whenever I reset I get the BackSword Welded just fine but I cannot Equip after reseting/dying Local Script:

local player = game.Players.LocalPlayer
local repStorage = game.ReplicatedStorage
local playerChar = player.Character or player.CharacterAdded:Wait()

local function activate()
	if not playerChar:FindFirstChild("BackSword") then
		playerChar.HandSword:Destroy()
		repStorage.SwordBack:FireServer()
	elseif playerChar:FindFirstChild("BackSword") then
		playerChar.BackSword:Destroy()
		repStorage.Sword:FireServer()
	end
end

game:GetService("UserInputService").InputBegan:Connect(function(input, isTyping)
	if isTyping then return end
	if input.KeyCode == Enum.KeyCode.One then
		activate()
	end
end)

ServerScript:

local Swprd = game.ServerStorage.HandSword
local repStorage = game.ReplicatedStorage
local remote = repStorage.Sword

remote.OnServerEvent:Connect(function(plr)
	local SS = Swprd:Clone()
	local weldPart = SS.WeldPart
	local char = plr.Character or plr.CharacterAdded:Wait()
	local LH = char.WeldPart
	SS.Parent = char
	local weld = Instance.new("Weld", char)
	weld.Name = "Welder"
	weld.Part0 = LH
	weld.Part1 = weldPart
	weld.Parent = weldPart
end)

2 comments

0

i think the error is at line 17 on local script, try adding ONE on input.Keycode like this: if input.KeyCode.One == Enum.KeyCode.One      hope it helped u. Edit: if its not working im sorry, im just a noob scripter

0

Sorry but it doesn't seem to work @Friskyman321