I am focused on the while off part. I do not want to wait for the lights to complete their rotation, if I hit the button I want them off.
On=false function onClicked() if On then On=false else On=true while On == true do game.Workspace.Test5.Light1.BrickColor = BrickColor.new("Medium stone grey") game.Workspace.Test5.Light2.BrickColor = BrickColor.new("Medium stone grey") game.Workspace.Test5.Light3.BrickColor = BrickColor.new("Medium stone grey") game.Workspace.Test5.Light4.BrickColor = BrickColor.new("Medium stone grey") game.Workspace.Test5.Light5.BrickColor = BrickColor.new("Medium stone grey") game.Workspace.Test5.Light6.BrickColor = BrickColor.new("Really red") wait(0.4) game.Workspace.Test5.Light1.BrickColor = BrickColor.new("Medium stone grey") game.Workspace.Test5.Light2.BrickColor = BrickColor.new("Medium stone grey") game.Workspace.Test5.Light3.BrickColor = BrickColor.new("Medium stone grey") game.Workspace.Test5.Light4.BrickColor = BrickColor.new("Medium stone grey") game.Workspace.Test5.Light5.BrickColor = BrickColor.new("Really red") game.Workspace.Test5.Light6.BrickColor = BrickColor.new("Really red") wait(0.4) game.Workspace.Test5.Light1.BrickColor = BrickColor.new("Medium stone grey") game.Workspace.Test5.Light2.BrickColor = BrickColor.new("Medium stone grey") game.Workspace.Test5.Light3.BrickColor = BrickColor.new("Medium stone grey") game.Workspace.Test5.Light4.BrickColor = BrickColor.new("Really red") game.Workspace.Test5.Light5.BrickColor = BrickColor.new("Really red") game.Workspace.Test5.Light6.BrickColor = BrickColor.new("Really red") wait(0.4) game.Workspace.Test5.Light1.BrickColor = BrickColor.new("Medium stone grey") game.Workspace.Test5.Light2.BrickColor = BrickColor.new("Medium stone grey") game.Workspace.Test5.Light3.BrickColor = BrickColor.new("Really red") game.Workspace.Test5.Light4.BrickColor = BrickColor.new("Really red") game.Workspace.Test5.Light5.BrickColor = BrickColor.new("Really red") game.Workspace.Test5.Light6.BrickColor = BrickColor.new("Really red") wait(0.4) game.Workspace.Test5.Light1.BrickColor = BrickColor.new("Medium stone grey") game.Workspace.Test5.Light2.BrickColor = BrickColor.new("Really red") game.Workspace.Test5.Light3.BrickColor = BrickColor.new("Really red") game.Workspace.Test5.Light4.BrickColor = BrickColor.new("Really red") game.Workspace.Test5.Light5.BrickColor = BrickColor.new("Really red") game.Workspace.Test5.Light6.BrickColor = BrickColor.new("Really red") wait(0.4) game.Workspace.Test5.Light1.BrickColor = BrickColor.new("Really red") game.Workspace.Test5.Light2.BrickColor = BrickColor.new("Really red") game.Workspace.Test5.Light3.BrickColor = BrickColor.new("Really red") game.Workspace.Test5.Light4.BrickColor = BrickColor.new("Really red") game.Workspace.Test5.Light5.BrickColor = BrickColor.new("Really red") game.Workspace.Test5.Light6.BrickColor = BrickColor.new("Really red") wait(0.4) game.Workspace.Test5.Light1.BrickColor = BrickColor.new("Medium stone grey") game.Workspace.Test5.Light2.BrickColor = BrickColor.new("Medium stone grey") game.Workspace.Test5.Light3.BrickColor = BrickColor.new("Medium stone grey") game.Workspace.Test5.Light4.BrickColor = BrickColor.new("Medium stone grey") game.Workspace.Test5.Light5.BrickColor = BrickColor.new("Medium stone grey") game.Workspace.Test5.Light6.BrickColor = BrickColor.new("Medium stone grey") wait(0) end end end while On == false do game.Workspace.Test5.Light1.BrickColor = BrickColor.new("Medium stone grey") game.Workspace.Test5.Light2.BrickColor = BrickColor.new("Medium stone grey") game.Workspace.Test5.Light3.BrickColor = BrickColor.new("Medium stone grey") game.Workspace.Test5.Light4.BrickColor = BrickColor.new("Medium stone grey") wait(0) end script.Parent.MouseButton1Down:connect(onClicked)