I am wondering if it is even possible to make a script inside of a part start when the part explodes. By "explodes," I mean it being affected by the blast radius of the "Explosion" object. For example, when someone shoots a rocket launcher at a brick, a script in the brick is enabled, and the script does something like changing color. I don't think there is a way to do this, but if there is I would like to know what it is.
COMMUNITY QUESTION
How do I execute a script on explosion?
1 answer
You're in luck! There is actually an event that does just what you're looking for. The Hit event of an explosion object returns both if a part was hit by an explosion and how far it was moved.
You can find documentation and a really good example on this wiki page found here.
2 comments
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Thanks!
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No problem :)
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2 comments
By part exploding do you mean being affected by the blast radius of an explosion object or something else?
I mean affected by the blast radius of an explosion object.