What I'm trying to do is that if the player decides to move foward (throttle) then the seat will move with BodyVelocity. However it stays in place. It is not anchored.
while true do
if script.Parent.VehicleSeat.Throttle == 1 then
script.Parent.BodyForce.Force = Vector3.new(10,0,0)
else if script.Parent.VehicleSeat.Throttle == 0 then
script.Parent.BodyForce.Force = Vector3.new(0,0,0)
end
end
end
