Hello, I'm just asking how to add a sound to an npc so when anyone joins the sound starts playing from the npc and people will hear it thank you!
~Symentor
Hello, I'm just asking how to add a sound to an npc so when anyone joins the sound starts playing from the npc and people will hear it thank you!
~Symentor
function PlayerAdded(playeradded)
--your code here i'll put an example
workspace.Man.Head.Sound:Play()
end
game.Players.PlayerAdded:Connect(PlayerAdded)
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3 comments
Will the player that joined only hear it or, everyone would hear it?
Just insert sound in the NPC
He said "when anyone joins the sound starts playing from the npc"