I'm a newer scripter, so for my game i just looked up a round script that fit my standards for my 1v1 arena. The problem with this script is that when the intermission reaches 3, it gets stuck there and then the timer changes to 5 and this repeats, without ever going to roundTime. any fixes? are there any other problems as well, I dont want have to troubleshoot for hours.
local roundTime = 25
local Intermission = 20
local status = game.ReplicatedStorage:WaitForChild("status")
local Teams = game:GetService("Teams")
local skip = false
function sortTeams()
local Players = game.Players:GetPlayers()
local lobbyPlayers = game.Teams.Spectating:GetPlayers()
local Fighting = math.random(1, #lobbyPlayers)
lobbyPlayers[Fighting].Team = game.Teams.Fighting1
table.remove(lobbyPlayers, Fighting)
local Fighting2 = math.random(1, #lobbyPlayers)
lobbyPlayers[Fighting2].Team = game.Teams.Fighting2
local localTimer = roundTime
while localTimer > 0 do
status.Value = localTimer
localTimer = localTimer - 1
wait(1)
local factive = false
local f2active = false
for _, Fighting in pairs(Teams.Fighting1:GetPlayers()) do
if Fighting then
factive = true
end
end
for _, Fighting2 in pairs(Teams.Fighting2:GetPlayers()) do
if Fighting2 then
f2active = true
end
end
if factive == false then
status.Value = "Player 1 wins!"
break
end
if f2active == false then
status.Value = "Player 2 wins!"
break
end
if localTimer == 1 then
status.Value = "No one Wins"
end
end
wait(1)
roundTime = 0
table.foreach(Players,function(_,player) player.Team = Teams["Lobby"] end)
end
wait(5)
while true do
local skip = false
status.Value = "Time Left:"..roundTime
while Intermission > 2 do
local players = game.Players:GetPlayers()
if #players >= 2 then
status.Value = "Intermission:"..Intermission
Intermission = Intermission - 1
wait(1)
else
while #players < 2 do
players = game.Players:GetPlayers()
status.Value = "Not Enough Players"
wait(1)
end
skip = true
end
end
wait(1)
if skip == false then
if roundTime ~= 0 then
wait(1)
end
end
Intermission = 5
roundTime = 5
skip = false
end
