Pretty much the title. Im trying to get the player to enter the ragdoll state after taking some damage
COMMUNITY QUESTION
How to make the player ragdoll when they take damage?
1 answer
You didn't post any script so I'll only give you the basics.
You'd utilize the HealthChanged event within the humanoid and calculate if the player's current health is lower than before, if so you'll know they took damage and you'd ragdoll them.
game:GetService("Players").PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
local currentHealth = humanoid.Health
character:WaitForChild("Humanoid").HealthChanged:Connect(function(health)
if currentHealth > health then
--// Ragdoll
end
currentHealth = health
end)
end)
end)
The rest you can figure out on your own. Also, next time please make an attempt at making your own scripts before asking questions here.
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