With the mode switching fixed I have encountered yet another problem, while switched the gun won't process or do what the mode is required to do. This is part of the code, once again help would be nice.
local Stun = script.Parent.Modes.Stun:Clone()
local Poison = script.Parent.Modes.Poison:Clone()
local CurrentMode = script.Parent.Modes.Mode.Value
game.Debris:AddItem(Attachment,3)
if part.Name == "Head" or part.Parent:IsA("Accessory") then
if CurrentMode == "Damaging" then
humanoid:TakeDamage(damage*FireMultiplier)
else
if CurrentMode == "Stun" then
humanoid:TakeDamage(damage*HeadMultiplier)
Stun.Disabled = false
Stun.Parent = humanoid.Parent
else
if CurrentMode == "Poison" then
humanoid:TakeDamage(damage*HeadMultiplier)
Poison.Disabled = false
Poison.Parent = humanoid.Parent
end
end
end
If I change else with elseif it causes problems with the other part of the code, if it's required to change I will try finding a fix for the other part.
