I literally have no idea how to do this, help is extremely appreciated. :D
COMMUNITY QUESTION
How can i make it so a monsters head looks at you as walking?
2 answers
Insert this into game.StarterPlayer.StarterCharacterScripts:
if workspace.Monster.Head:FindFirstChild("Neck") == nil then
workspace.Monster.Neck:Destroy()
end
local newConstraint = Instance.new("WeldConstraint", workspace.Monster.Head)
newConstraint.Part0 = workspace.Monster.Head
newConstraint.Part1 = workspace.Monster.HumanoidRootPart
while true do
workspace.Monster.Head.Orientation = Vector3.new(0,script.Parent.Head.Orientation.Y - 45,0)
wait(0.01)
end
Use CFrame.new, but the first argument is the position it's at and the second argument is the position it's looking at.
Sample:
local MR = math.random;
local a = Instance.new("Part",workspace);
a.BrickColor = BrickColor.new("Really red");
a.Position = Vector3.new(MR(1,10)-5,MR(1,10),MR(1,10)-5);
a.Anchored = true;
local b = Instance.new("Part",workspace);
b.Position = Vector3.new(MR(1,10)-5,MR(1,10),MR(1,10)-5); -- These positions are randomized
b.Anchored = true;
a.CFrame = CFrame.new(a.Position,b.Position)
-- this is the part where variable "a", the red part, looks at variable "b" the grey part
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2 comments
i don't understand
sorry :(