I have this script.

zombie = script.Parent.Parent._
zombiebackup = zombie:Clone() 
zombie:remove() 

while true do 
wait(30) 
local newzombie = zombiebackup:Clone() 
newzombie.Parent = game.Workspace 
newzombie:MakeJoints()
newzombie.Torso.CFrame = script.Parent.CFrame + Vector3.new(0, 5, 0) 
newzombie:MakeJoints()
zombie = newzombie 
zombiebackup = zombie:Clone() 
end 

so i dont know how to make it. Can you describe me how can i make it?

3 comments

0

Maybe like check their health, if their health = 0 then spawn else just wait

0

Good idea. but i don't know how to make it xd

0

Nah it don't work cause this script needs to stay at while true to spawn the first npc