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COMMUNITY QUESTION

Why won't this GetProperyChangedSignal event fire?

This get property changed event only fires when the player spawns, any reason why?

HumanoidRootPart:GetPropertyChangedSignal("Orientation"):Connect(function()

2 answers

Try using a CFrame, as those also contain Orientation/Angle data:

HumanoidRootPart:GetPropertyChangedSignal("CFrame"):Connect(function() 
	print("Worked") -- try this to see if it works
end)

1 comment

0

It doesn't fire because of a restriction. If it were to fire, it would be firing so often that it would cause unneeded usage.

GetPropertyChangedSignal does not work on characters for position,orientation,and cframes as they would be constantly firing.

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