This get property changed event only fires when the player spawns, any reason why?
HumanoidRootPart:GetPropertyChangedSignal("Orientation"):Connect(function()
This get property changed event only fires when the player spawns, any reason why?
HumanoidRootPart:GetPropertyChangedSignal("Orientation"):Connect(function()
Try using a CFrame, as those also contain Orientation/Angle data:
HumanoidRootPart:GetPropertyChangedSignal("CFrame"):Connect(function()
print("Worked") -- try this to see if it works
end)
GetPropertyChangedSignal does not work on characters for position,orientation,and cframes as they would be constantly firing.
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It doesn't fire because of a restriction. If it were to fire, it would be firing so often that it would cause unneeded usage.