Hello guys, i have a leaderstats script but i don't know anything about how to make the level up. So i need something like this
if leaderstats level increase then change the text to =
1 to 2 or add 1 to the number.
How can i make that?
heres the script.
function onXPChanged(player, XP, level)
if XP.Value>=level.Value * 30 then
XP.Value = XP.Value - level.Value * 30
level.Value = level.Value + 1
end
end
function onLevelUp(player, XP, level)
if player.Character~=nil then
for i = 1,5 do
local fireworks = Instance.new("Part")
fireworks.Shape = 0
fireworks.formFactor = "Symmetric"
fireworks.Size = Vector3.new(0,0,0)
fireworks.BrickColor = BrickColor.Random()
fireworks.CFrame = player.Character.Head.CFrame + Vector3.new(0,2,0)
fireworks.Parent = game.Workspace
game:GetService("Debris"):AddItem(fireworks, 2)
fireworks.Velocity = Vector3.new(math.random(0,0),math.random(0,0),math.random(-30,30))
end
end
end
function onPlayerRespawned(player)
wait(5)
player.Character.Humanoid.Health = player.leaderstats.Level * 50
player.Character.Humanoid.MaxHealth = player.leaderstats.Level * 50
--[[
local stuff = player.Backpack:GetChildren()
wait(5)
for i = 1,#stuff do
local name = stuff[i].Name
if game.Starterpack:findFirstChild(name)==nil then
stuff[i]:Clone().Parent = player.Backpack
end
end
--]]
end
function onPlayerEntered(newPlayer)
local stats = Instance.new("IntValue")
stats.Name = "leaderstats"
local xp = Instance.new("IntValue")
xp.Name = "XP"
xp.Value = 0
local level = Instance.new("IntValue")
level.Name = "Lvl"
level.Value = 1
local c = Instance.new("IntValue")
c.Name = "Gold"
c.Value = 0
xp.Parent = stats
level.Parent = stats
c.Parent = stats
stats.Parent = newPlayer
xp.Changed:connect(function() onXPChanged(newPlayer, xp, level) end)
level.Changed:connect(function() onLevelUp(newPlayer, xp, level) end)
newPlayer.Changed:connect(function (property)
if (property == "Character") then
onPlayerRespawned(newPlayer)
end
end)
end
game.Players.ChildAdded:connect(onPlayerEntered)
