This is what I mean, it isn't working, is it because of the way I stored the player?

local player = game.Players.LocalPlayer	
	while true do
    if script.Parent.Generator.Health <= 0 then
        script.Parent:Destroy()
		player.PlayerGui:FindFirstChild("Gui") 
		local gui = script.Parent.Gui:Clone()
		gui.Parent = player.PlayerGui
    end
    wait()
end

3 comments

0

Is it in a local script?

0

Server script,

0

You're going to need to use a LocalScript for the LocalPlayer part. If whatever else you're trying to do is supposed to happen on the server side, you're going to have to use a RemoteEvent, fire it from the LocalScript, and pick up the signal from a server Script.