So I'm working for this game that sounds really good, the trouble is, that the scripts are just dying, it doesn't want to work. Help! Script 1

game.Workspace.Buttonaclicked.OnServerEvent:Connect(function()
	function abuttonclicked()
end)

LocalScript 1

local clickdetector = game.Workspace.EnemyArea.Buttons.ButtonA.ClickDetector
clickdetector.MouseClick:Connect(function()
	game.Workspace.Buttonaclicked:FireServer()
end)

local clickdetector = game.Workspace.EnemyArea.Buttons.ButtonB.ClickDetector
clickdetector.MouseClick:Connect(function()
	game.Workspace.Buttonbclicked:FireServer()
end)

local clickdetector = game.Workspace.EnemyArea.Buttons.ButtonC.ClickDetector
clickdetector.MouseClick:Connect(function()
	game.Workspace.Buttoncclicked:FireServer()
end)

Script 2

function ButtonBClicked()
	game.Workspace.EnemyArea.FoodsChoice.FoodB.Position = Vector3.new(-10.004, 18.21, 8.405)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodB.Position = Vector3.new(-10.004, 18.21, 10.117)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodB.Position = Vector3.new(-10.004, 18.21, 12)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodB.Position = Vector3.new(-10.004, 18.21, 14)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodB.Position = Vector3.new(-10.004, 18.21, 16)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodB.Position = Vector3.new(-10.004, 18.21, 19)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodB.Position = Vector3.new(-10.004, 18.21, 23)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodB.Position = Vector3.new(-10.004, 18.21, 28)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodB.Position = Vector3.new(-10.004, 18.21, 31.62)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodB.Position = Vector3.new(-10.004, 18.21, 37.726)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodB.Position = Vector3.new(-10.004, 18.21, 43.749)
	
end
function ButtonaAClicked()
	game.Workspace.EnemyArea.FoodsChoice.FoodA.Position = Vector3.new(0.067, 18.259, 8.405)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodA.Position = Vector3.new(0.067, 18.259, 10.117)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodA.Position = Vector3.new(0.067, 18.259, 12)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodA.Position = Vector3.new(0.067, 18.259, 14)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodA.Position = Vector3.new(0.067, 18.259, 16)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodA.Position = Vector3.new(0.067, 18.259, 19)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodA.Position = Vector3.new(0.067, 18.259, 23)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodA.Position = Vector3.new(0.067, 18.259, 28)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodA.Position = Vector3.new(0.067, 18.259, 31.62)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodA.Position = Vector3.new(0.067, 18.259, 37.726)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodA.Position = Vector3.new(0.067, 18.259, 43.749)
end
function ButtonCClicked
	game.Workspace.EnemyArea.FoodsChoice.FoodC.Position = Vector3.new(10.26, 18.21, 8.405)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodC.Position = Vector3.new(10.26, 18.21, 10.117)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodC.Position = Vector3.new(10.26, 18.21, 12)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodC.Position = Vector3.new(10.26, 18.21, 14)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodC.Position = Vector3.new(10.26, 18.21, 16)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodC.Position = Vector3.new(10.26, 18.21, 19)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodC.Position = Vector3.new(10.26, 18.21, 23)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodC.Position = Vector3.new(10.26, 18.21, 28)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodC.Position = Vector3.new(10.26, 18.21, 31.62)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodC.Position = Vector3.new(10.26, 18.21, 37.726)
	wait(0.5)
	game.Workspace.EnemyArea.FoodsChoice.FoodC.Position = Vector3.new(10.26, 18.21, 43.749)

I also need to make it to only register for the enemy team not the people running on the conveyor.

(I can do most of it, just the button for moving the block forward and randomly choose to their kill or make the player slower or freeze the player)