using motor to rotate object to object EX: rotate LowerTorso to mouse

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local player= game.Players.LocalPlayer local head= player.Character.Head local neck= head.Neck local mouse= player:GetMouse() local RunService= game:GetService("RunService") RunService.Heartbeat:Connect(function(dt) neck.C1= CFrame.new(head.Position,mouse.Hit.p) end)