I'm currently trying to remake the game "Piggy" for my own friends and I enjoyment and I searched online and got my hands on a template with some codes that needs to be self-typed and recently, I got stuck at the teleport part of the code.
Where the players should be teleported to the map while the piggy to the waiting room. There is two variation of the problem I have faced.
When tested out in Roblox Studio, With One player The Player got chosen as Piggy as there's is only one player.
With two or more player
The expected output should be one be piggy and one be player and piggy be teleported to the waiting room and the player to the map. My problems I faced is that sometimes both the players remains at the spawn and didn't get teleported or one player got chosen as piggy and was teleported but the player is not teleported to the map.
My Teleportation consists of two scripts,one module script and one normal script.
--Game Logic(A normal script inside ServerScriptService)***
local Round = require(script.RoundModule)
Round.Intermission(25)
local chosenChapter = Round.SelectChapter()
local clonedChapter = chosenChapter:Clone()
clonedChapter.Name = "Map"
clonedChapter.Parent = game.Workspace
local contestants = {}
for i,v in pairs(game.Players:GetPlayers()) do
if not v:FindFirstChild("InMenu") then
table.insert(contestants,v)
end
end
local chosenPiggy = Round.ChoosePiggy(contestants)
for i,v in pairs(contestants) do
if v == chosenPiggy then
table.remove(contestants,i)
else
game.ReplicatedStorage.ToggleCrouch:FireClient(v,true)
end
end
Round.DressPiggy(chosenPiggy)
Round.TeleportPiggy(chosenPiggy)
Round.TeleportPlayers(contestants, clonedChapter.PlayerSpawns:GetChildren())
Round.InsertTag(contestants,"Contestant")
Round.InsertTag({chosenPiggy},"Piggy")
--Module Script(A module script inside ServerScriptService)
local module = {}
local status = game.ReplicatedStorage:WaitForChild("Status")
function module.Intermission(length)
for i =length,0,-1 do
status.Value = "Next round starts in "..i.." seconds"
wait(1)
end
end
function module.SelectChapter()
local rand = Random.new()
local chapters = game.ReplicatedStorage.Chapters:GetChildren()
local chosenChapter = chapters[rand:NextInteger(1,#chapters)]
return chosenChapter
end
function module.ChoosePiggy(players)
local RandomObj = Random.new()
local chosenPiggy = players[RandomObj:NextInteger(1,#players)]
return chosenPiggy
end
function module.DressPiggy(piggy)
local character = game.ServerStorage.Piggy:Clone()
character.Name = piggy.Name
piggy.Character = character
character.Parent = workspace
end
function module.TeleportPiggy(player)
if player.Character then
player.Character.Humanoid.WalkSpeed = 14
local bat = game.ServerStorage.Tools.PiggyBat:Clone()
bat.Parent = player.Character
if player.Character:FindFirstChild("HumanoidRootPart")then
player.Character.HumanoidRootPart.CFrame = game.Workspace.WaitingRoom.PiggyWaitingSpawn.CFrame + Vector3.new(0,5,0)
end
end
end
function module.TeleportPlayers(players,mapSpawns)
for i, player in pairs(players)do
if player.Charcter then
local character = player.Character
if character:FindFirstChild("HumanoidRootPart") then
player.Character.Humanoid.WalkSpeed = 16
local rand = Random.new()
player.Character.HumanoidRootPart.CFrame = mapSpawns[rand:NextInteger(1,#mapSpawns)].CFrame + Vector3.new(0,10,0)
end
end
end
end
function module.InsertTag(contestants,tagName)
for i, player in pairs(contestants)do
local Tag = Instance.new("StringValue")
Tag.Name = tagName
Tag.Parent = player
end
end
return module
I have the map stored inside the replicatedStorage, all the scripts inside the ServerScriptService and the Piggy Model in the server Storage.
I would like to thanks anyone in the community would be able to point out what went wrong and what I may have missed or mistyped. Thanks!

5 comments
Hello, a friend of MiniToon’s here. It’s very cool to see his game reach out to so many people! But AlvinBlox’s tutorials aren’t the best to follow for such a large mechanic like Piggy.
I see, but is there any problem with the codes though? I just cannot find the mistake despite it works inside Alvin's Vids.
That’s what he’s notoriously known for. I would love to take a look, though his code is quite different from the code within Piggy, it makes it a bit more tedious to traverse through, the biggest issue here is that you’ve formatted everything into inline code. You need to paste the raw code in a Lua Code Block to have it present itself as a script properly.
hmm your script is correct but can you give me Event handling script or i have no clue that whats wrong
i got this problem before too i checked my event handing did some corrections and it worked