I made a pixel grid in medibang to overlay on the screen of the player to create a mosaic effect but whenever I insert the image into the explorer it automatically deletes itself
How do I make an image cover the entire screen?
1 answer
So Basically you need to put a pcall function into replicated storage and clone that into startergui, like this:
Local pcall = game.ReplicatedStorage.LocalScript
local character = player.nil
local Player = game.Nil.Player.StarterCharacter
if tweened then
game.StarterGui.nil.ScreenGui.Image.Size = nil
and
game.StarterGui.ScreenGui.Size = (1,0,1,36)
game.StarterGui.ScreenGui.Position = (0,0,0,-36)
game.nil.Value.Print("Hello World") -- this will appear in the output to ensure the script is functioning
elseif game.ReplicatedStorage.LocalSCript:Clone()
function(CloneService).net
wait(9)
print("You're welcome")
Then simply transfer the motor6ds and replicate them into players, and use the oc3 optical line in order to re-clone the following variables.
4 comments
that is probably the messiest code I've ever seen
There was another guy making ridiculous posts too. I'm pretty sure they're both trolling. I reported both of them.
iOriena2 that's simply because youridiotic and feeble mind could not process the true art of og Lua code, now go back to feeding yourfukcingstupid children in the kitchen or whatever it is you female do in your free time, inbred capitalist pig.
In fact, you're actually so stupidlyretarded that you didn't even realize that that's fake code, so go shove that messy illegitimate code up where the females like it, you inbred fat capitalist pig.
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4 comments
ok
ok
you have to insert it into the starter gui under a screengui object
By delete do you mean it literally gets destroyed or it's not visible?