local DataStoreService = game:GetService("DataStoreService")
local DataStore1 = DataStoreService:GetDataStore("DataStore1")
game.Players.PlayerAdded:Connect(function(player)
local PlayerUserId = "Player_"..player.UserId
local leaderstats = Instance.new("Folder", player)
leaderstats.Name = "leaderstats"
local Credits = Instance.new("IntValue", leaderstats)
Credits.Name = "Credits"
local Research = Instance.new("IntValue", leaderstats)
Research.Name = "Research"
end)
--Load Data
game.ReplicatedStorage:WaitForChild("CheckPrice").OnServerInvoke = function(player,NameOfSpaceVehicle) --- The script.script.Name
return game.ServerStorage.SpaceVehicles:FindFirstChild(NameOfSpaceVehicle).Price.Value ---Price located in the vehicle
end
game.ReplicatedStorage:WaitForChild("SpawnSpaceVehicle").OnServerEvent = event(player,NameOfSpaceVehicle)
local SpaceVehicle = game.ServerStorage.SpaceVehicles:FindFirstChild(NameOfSpaceVehicle):Clone()
SpaceVehicle:SetPrimaryCFrame(Vector3.new(-183.5,1,-126.5))
SpaceVehicle.Parent=workspace
SpaceVehicle:MakeJoints()
SpaceVehicle.Name = player.UserId.."'s "+NameOfSpaceVehicle
local data
local success, errormessage = pcall(function()
end)
data = DataStore1:GetAsync(PlayerUserId)
if data ~= nil and success then
Credits.Value = data[1]
Research.Value = data[2]
elseif data == nil and success then
Credits.Value = 500
Research.Value = 10
end)
game.Players.PlayerRemoving:Connect(function(player)
local PlayerUserId = "Player_"..player.UserId
local data = {}
for i, v in pairs(player.leaderstats:GetChildren())do
table.insert(data, v.Value)
end
local success, errormessage = pcall(function()
DataStore1:SetAsync(PlayerUserId,data)
end)
if success then
print("Data Successfully Saved")
else
print("There was an error saving data")
warn(errormessage)
end
end)
Error:(34,5)Expected identifier when parsing expression, got ')'

4 comments
Make an end and put a closing bracket like this end)
The error is now expected on line 35
I updated the code above
Take away the parenthesis/bracket after "end" on line 34.