https://prnt.sc/s7dl1n ^^ Picture of my issue

The left is the script applying the TextureID to my mesh while the right is me manually applying it. This is the script I use to change a mesh without a TextureID to one with one:

y.Parent.Scoop.TextureID = "rbxassetid://4949964529"

It's really simple so I don't know why it's not working properly.

5 comments

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put parenthesis

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You dont need parenthesis.

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Addying explain your question properly so I can help you.

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If you take a look at the link to the picture you can see that it is not adjusting the texture to the mesh properly, while when I don't use the script and use the same textureID in Roblox Studio it fits the mesh perfectly.

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What face is the texture on when you apply it, and when the script does?