I am working on an air hockey table, and I am using things like "BodyVelocity" to move the Handles. I am using remote events for this, but they don't seem to be firing at all. What's going on? Here is the script:
Client:
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChild("Humanoid")
local UserInputService = game:GetService("UserInputService")
local KeyDown = game.ReplicatedStorage.KeyDown
local KeyUp = game.ReplicatedStorage.KeyUp
humanoid.Seated:Connect(function(Sitting, seat)
if Sitting then
if seat.Parent.Name == "P1Seat" then
UserInputService.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.D then
local rightDown = UserInputService:IsKeyDown(Enum.KeyCode.D)
if rightDown then
KeyDown:FireServer(Enum.KeyCode.D)
end
elseif Input.KeyCode == Enum.KeyCode.A then
local leftDown = UserInputService:IsKeyDown(Enum.KeyCode.A)
if leftDown then
KeyDown:FireServer(Enum.KeyCode.A)
end
end
end)
UserInputService.InputEnded:Connect(function()
KeyUp:FireServer()
end)
end
else
KeyUp:FireServer()
end
end)
Server:
local KeyDown = game.ReplicatedStorage.KeyDown
local KeyUp = game.ReplicatedStorage.KeyUp
local playerOne = workspace.AirHockeyHandle1.BodyVelocity
KeyDown.OnServerEvent:Connect(function(player, key)
print("Event Received")
if key == Enum.KeyCode.D then
playerOne.Velocity = Vector3.new(-1, 0, 0)
end
if key == Enum.KeyCode.A then
playerOne.Velocity = Vector3.new(1, 0, 0)
end
end)
KeyUp.OnServerEvent:Connect(function(player)
playerOne.BodyForce = Vector3.new(0, 0, 0)
end)

4 comments
this looks like a cosutom movement, read this
https://devforum.roblox.com/t/how-to-do-custom-character-movement/226638
No, im moving a part, not a player
Indent your code.