So lets say you join a certain group and you join the game, how do i make it so you spawn as my custom starter character instead of the default character. but the one thing is i need it to auto apply itself to the group members and to go a bit more advanced a morph for each rank. technically i need a morph that apply it self on spawn for group members and certain ranks
COMMUNITY QUESTION
How do i make an Auto Morph with group restrictions?
1 answer
Try using this local script:
local player = game.Players.LocalPlayer
local starterChar = workspace.StarterChar --Hide starterChar somewhere in workspace else this wont work
local remote = game.ReplicatedStorage:WaitForChild("RemoteEvent")
if player:GetRankInGroup(000000) == 1 then
starterChar:Clone().Parent = game.StarterPlayer
remote:FireServer()
end
This gets their rank in your group and checks it with a number, then we cloned a starter character before the character would spawn. And in the server:
local remote = game.ReplicatedStorage:WaitForChild("RemoteEvent")
remote.OnServerEvent:Connect(function(player)
player:LoadCharacter()
end)
Hope this helped! :D
This discussion is preserved as it was. New answers, comments, and votes are closed.

2 comments
are all those zeros th group id?
It didnt work