I'm making a gui for a npc and when you get close you can press e to open it. It works fine at first but after the first time of leaving the area you can still press e to open the gui! I'm dealing with a local script under StarterPlayerScripts:
local uis = game:GetService("UserInputService")
local RegionDetector = require(script.RegionDetector)
local NpcRange = RegionDetector:NewRegion(workspace.Tim.HumanoidRootPart.Position, 20)
function NpcRange.EnteredRegion()
workspace.E.BillboardGui.Enabled = true
print("Player has entered the region")
local InputConnection
uis.InputBegan:Connect(function(input, gP) if not gP then
if input.UserInputType.Name == "Keyboard" and
input.KeyCode.Name == "E" then
game.Players.LocalPlayer.PlayerGui.TimGui.Frame.Visible = true
end
end
end)
end
function NpcRange.LeftRegion()
workspace.E.BillboardGui.Enabled = false
game.Players.LocalPlayer.PlayerGui.TimGui.Frame.Visible = false
game.Players.LocalPlayer.PlayerGui.TimGui.ScrollingFrame.Visible = false
print("Player has left the region")
end
Anyways to make the UserInputService go away then come back when you step in? I also have a module script under the local script but it just deals with the areas of the npc.
