Is it possible in anyway -that is still efficient- to make your character visible when in First Person (zoomed-in)? Because when you zoom in your character's parts become invisible to you (locally).. like when your arms are invisible in first person...
I would need this because I want the camera to be in a First Person state but behind your character ( this is done by using the new CameraOffset property) in a way that you end up looking at your character's back. But when I'm zoomed-in completely my character then becomes invisible to me!
Is there anyway to solve this? Or is it just impossible to be done ?
Great thanks for any help! :)
--Bobo The Gnome

1 comment
If you want to look at your character's back, why don't you just set the CameraMax(Min)ZoomDistance properties? That way the char wouldn't be invisible.