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COMMUNITY QUESTION

First Person / Visible Character?

Is it possible in anyway -that is still efficient- to make your character visible when in First Person (zoomed-in)? Because when you zoom in your character's parts become invisible to you (locally).. like when your arms are invisible in first person...

I would need this because I want the camera to be in a First Person state but behind your character ( this is done by using the new CameraOffset property) in a way that you end up looking at your character's back. But when I'm zoomed-in completely my character then becomes invisible to me!

Is there anyway to solve this? Or is it just impossible to be done ?

Great thanks for any help! :)

--Bobo The Gnome

1 comment

0

If you want to look at your character's back, why don't you just set the CameraMax(Min)ZoomDistance properties? That way the char wouldn't be invisible.

1 answer

You could create a pseudo character which is welded to your true character. The parent would be anything but your character.

2 comments

0

I guess that could be a solution, kind of inefficient but still a solution. I wish there were just a ''CharacterVisibleInFirstPerson'' property :P

1

This is the most efficient way to do what you want. And besides it's not that hard to do.

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