I want to make my own Day/Night cycle, but I don't want to have to type each individual number I want it to. I can just make something like:
game.Lighting.TimeofDay
and then I could make it to where the time increases by 0:00:10 every second.
I want to make my own Day/Night cycle, but I don't want to have to type each individual number I want it to. I can just make something like:
game.Lighting.TimeofDay
and then I could make it to where the time increases by 0:00:10 every second.
This is probably going to be really slow, but you can adjust the wait time and how much the clocktime will increase, to your liking.
local Lighting = game:GetService('Lighting')
while wait(1) do
Lighting.ClockTime = Lighting.ClockTime + .1
end
There are many of these out there however I'll explain how they work. You could do it two ways, using a while loop or an until loop. I would use a while loop for this because it looks like you want this cycle to go forever.
To do this while loop you would do something like this:
while true do -- setting the middle part to true, essentially means it will go on forever.
--put whatever you want to happen, here.
wait() -- always have a wait inside loops unless there is an end to the loop like a for loop.
end
In your case you would want to do:
while true do
game:GetService("Lighting"):SetMinutesAfterMidnight(game:GetService("Lighting"):SetMinutesAfterMidnight + .1)
wait(1)
end
What this does is sets the time of day to the time of day before plus 10 seconds, every second.
That wrong. It used to be :GetMinutesAfterMidnight()
do you know how to do this but with, a normal value
if you really want to use TimeOfDay so try this
while true do
wait(1)
local increase = 10
local first = string.sub(game.Lighting.TimeOfDay,1,6)
local num = string.sub(game.Lighting.TimeOfDay,7,8)
local new = tostring(num+increase)
game.Lighting.TimeOfDay = first..new
end
I extract to 2 strings and increase the latter by 10 then reassemble them again.
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3 comments
ok thanks, but how do I make it to where it does this for the TimeofDay part?
TimeOfDay and ClockTime are the same thing, just a different value. ClockTime is just a number, while TimeOfDay is "00:00:00". It should do the same thing. I just prefer using ClockTime.
ok