I'm making a car and want only the owner to be able to drive it. I put a string value called 'Owner' inside the seat, the value of that is the owner. I then tried to deactivate the seat for the player if they were not the owner using a local script.
Is there some kind of issue regarding the local script?
script.Parent.Parent.Changed:Connect(function()
local plr = game.Players.LocalPlayer
if plr.Name == script.Parent.Owner.Value then
script.Parent.Disabled = false
else
script.Parent.Disabled = true
end
end)
Thanks!

1 comment
maybe this could help you: https://scriptinghelpers.org/questions/100415/how-can-i-make-it-so-that-only-a-certain-player-can-sit-on-a-seat#92762 and make sure it's a server script inside the seat.