--localscript
local player = game.Players.LocalPlayer
local gui = script.Parent
local remote = game:GetService("ReplicatedStorage").RemoteEvent
local textbox = gui.Main.DetailsBox.Text
local sendButton = gui.Main.Sender
local name = gui.Main["Name/IDText"].Text
local method = gui.Main.Method.Text
local price = gui.Main.Price.Text
sendButton.MouseButton1Down:Connect(function()
local message = "Discord Name/ID: "..name.."\n".."Payment Method: "..method.."\n".."Price: $"..price.."\n".."Details: "..textbox
remote:FireServer(message)
end)
--serverscript
local Discord = require(3427317493)
local Webhook = Discord:GetWebhook("it had the proper webhook just removing this for safety")
local repStorage = game:GetService("ReplicatedStorage")
local remote = repStorage.RemoteEvent
remote.OnServerEvent:Connect(function(plr, message)
Webhook:Post({Content = message})
end)
I removed the webhook and it DOES send a webhook message, it's just where a variable is (ex. name, method, price, textbox), it is empty. Help please!

1 comment
Thank you, that's exactly what needed to be done.