local debounce = false
local status = game.Workspace.status
status.Value = "Hello"
script.Parent.Parent.SpinButton.MouseButton1Click:Connect(function()
if not debounce then
debounce = true
local debounce = false
script.Parent.Text = "Spinning!"
wait(3) local a = math.random(1,3)
if a == 1 then script.Parent.Text = "Chosen skill: Fireball"
script.Parent.TextColor3 = Color3.new(255,0,0)
elseif a == 2 then script.Parent.Text = "Chosen skill: Rock"
script.Parent.TextColor3 = Color3.new(0,0,255)
elseif a == 3 then script.Parent.Text = "Chosen skill: None" end
wait(2)
debounce = false
end
end)
This is my script and I want when a player lands on lets say rock for there fireball to be destroyed and the rock to stay how do I do that?
