local debounce = false
local status = game.Workspace.status

status.Value = "Hello"


script.Parent.Parent.SpinButton.MouseButton1Click:Connect(function()
	
	if not debounce then
		debounce = true
		local debounce = false
	script.Parent.Text = "Spinning!"
	
	wait(3) local a = math.random(1,3)

if a == 1 then script.Parent.Text = "Chosen skill: Fireball" 
	
	script.Parent.TextColor3 = Color3.new(255,0,0)


elseif a == 2 then script.Parent.Text = "Chosen skill: Rock" 
	
	script.Parent.TextColor3 = Color3.new(0,0,255)

elseif a == 3 then script.Parent.Text = "Chosen skill: None" end 





		wait(2)
		debounce = false
	end
	
end)

This is my script and I want when a player lands on lets say rock for there fireball to be destroyed and the rock to stay how do I do that?