So when my npc's die their body parts scatter how would I remove this? Main script for animations/movement is here. https://pastebin.com/Awe5RYGm The script is so big it cant be posted but also this is a follow script so when it detects players it will follow the player if you need or want it.
function findNearestPlayer(Position)
wait(0.3)
local List = game.Workspace:GetChildren() --it's :GetChildren() not :Children()
local Target --Just need this
local Distance = 20
for i, v in pairs(List) do --loops through all entries in List
local humanoid = v:FindFirstChild("Humanoid") --Checks for a humanoid
local hrp = v:FindFirstChild("HumanoidRootPart") --Checks for a RootPart
if humanoid and hrp and v ~= script.Parent then --If it has both and v is not the script's parent
local dist = (Position - hrp.Position).Magnitude
if dist <= Distance and humanoid.Health > 0 then
local plr = game.Players:GetPlayerFromCharacter(v)
if plr then --If it's a player
Target = hrp --we have our target!
end
end
end
end
return Target
end
while wait() do --don't want to cause a timeout
local target = findNearestPlayer(script.Parent.HumanoidRootPart.Position)
if target then
script.Parent.Humanoid:MoveTo(target.Position, target)
end
end
I also want to keep the ability to respawn but if I put this script in,
local humanoid = script.Parent:FindFirstChild()
if humanoid == nil then
warn("Humanoid is nil!")
end
humanoid.Died:Connect(function()
local Char = script.Parent
Char:Destroy()
end)
I wouldnt be able to make the npc respawn. I heard if keep a copy in server storage and copy that and the place the npc respawns I could keep both? I need assistance

2 comments
the bottom script is the script for deleting the npc after death so no body parts everywhere
Yes if you put an npc in server storage and clone it you could just destroy it. Have a script in ServerScriptService check for the npc in the inventory and replace it with npc:Clone() if it's not there.