So when my npc's die their body parts scatter how would I remove this? Main script for animations/movement is here. https://pastebin.com/Awe5RYGm The script is so big it cant be posted but also this is a follow script so when it detects players it will follow the player if you need or want it.
function findNearestPlayer(Position)
wait(0.3)
local List = game.Workspace:GetChildren() --it's :GetChildren() not :Children()
local Target --Just need this
local Distance = 20
for i, v in pairs(List) do --loops through all entries in List
local humanoid = v:FindFirstChild("Humanoid") --Checks for a humanoid
local hrp = v:FindFirstChild("HumanoidRootPart") --Checks for a RootPart
if humanoid and hrp and v ~= script.Parent then --If it has both and v is not the script's parent
local dist = (Position - hrp.Position).Magnitude
if dist <= Distance and humanoid.Health > 0 then
local plr = game.Players:GetPlayerFromCharacter(v)
if plr then --If it's a player
Target = hrp --we have our target!
end
end
end
end
return Target
end
while wait() do --don't want to cause a timeout
local target = findNearestPlayer(script.Parent.HumanoidRootPart.Position)
if target then
script.Parent.Humanoid:MoveTo(target.Position, target)
end
end

2 comments
Just as a note if this npc is meant to respawn then that method won't work as the humanoid will be destroyed therefore the .Died event will be disconnected
yeah, you could just keep a copy in server storage and copy that and place the npc where it respawns, keeping this script in it as well