local DataStoreService = game:GetService("DataStoreService")
local myDataStore = DataStoreService:GetDataStore("myDataStore")
game.Players.PlayerAdded:Connect(function(player)
local Original
local UFO
local OOB
local Bacon
local success, errormessage = pcall(function()
Original = myDataStore:GetAsync(player.UserId.."-OriginalCookie")
UFO = myDataStore:GetAsync(player.UserId.."-UFOCookie")
OOB = myDataStore:GetAsync(player.UserId.."-OOBCookie")
Bacon = myDataStore:GetAsync(player.UserId.."-BaconCookie")
end)
if success then
shared.OriginalCookie = Original
shared.UFOCookie = UFO
shared.OOBCookie = OOB
shared.BaconCookie = Bacon
else
warn(errormessage)
if Original == nil then
shared.OriginalCookie = false
end
if UFO == nil then
shared.UFOCookie = false
end
if OOB == nil then
shared.OOBCookie = false
end
if Bacon == nil then
shared.BaconCookie = false
end
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local success, errormessage = pcall(function()
myDataStore:SetAsync(player.UserId.."-OriginalCookie",shared.OriginalCookie)
myDataStore:SetAsync(player.UserId.."-UFOCookie",shared.UFOCookie)
myDataStore:SetAsync(player.UserId.."-OOBCookie",shared.OOBCookie)
myDataStore:SetAsync(player.UserId.."-BaconCookie",shared.BaconCookie)
end)
if success then
print("Data saved!")
else
print("Data save error.")
warn(errormessage)
end
end)
If you look specifically at the OOB saves, for some reason it always prints false when I do print(shared.OOBCookie), and the only way it can come up false is if there is an error, because no script anywhere sets those shared variables to false, they are either true or nil. Although, I don't get a warning in the output like I'm supposed to, and everything else saves fine. I also know that when I end the playing that shared.OOBCookie is true. Can somebody help me?
