I am currently making a tower defense game, and my towers are supposed to aim towards the enemy(its moving along the track) everything in the game is finished, but im stuck on this question and cannot find anything to help.
✓ ANSWER ACCEPTED
How would i make a model look at an moving enemy?
1 answer
✓ Accepted answer
Here is your script! (Served hot and ready to go)
local enemy = workspace.enemy1 -- you could change this to loop over the enemies to find closest one.
local me = script.Parent
while true do
me:SetPrimaryPartCFrame(CFrame.new(me.PrimaryPart.Position, enemy.Position)) -- there are different types of cframe, this one looks at the point.
wait()
end
if you need more info:
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2 comments
Maybe something to do with CFrame, rotation and or look vector?
Well, im not fond with CFrame or vector3