local reason
game.Players.ChildAdded:Connect(function(plr)
local function kick()
plr:Kick(reason)
end
plr:WaitForChild("PlayerGui").ChildAdded:Connect(function(child)
if child:IsA("ScreenGui") then
if child.Name == "BubbleChat" or child.Name == "Chat" or child.Name == "Freecam" then
print('loaded')
else
local reason = 'Executing a ScreenGUI'
print(reason)
kick()
end
end
end)
end)
So, whenever I join the game, the first thing I see in the output is "loaded" because I made it print loaded whenever a child with the name "BubbleChat", "Chat", or "Freecam" is added into PlayerGui.
But. whenever I go into Explorer (in-game) and insert a new ScreenGui into my PlayerGui, it is supposed to kick the player and print the reason, "Executing a ScreenGUI". But unfortunately, it doesn't do that.
I really do not know what the error is here. There is no error in the output. Help is greatly appreciated!
