Starting Image I am trying to get a gun system in place, and in this system I update the tool grip properties like so:
tool.Equipped:Connect(function(mouse)
if tool:FindFirstChild('GunStats') ~= nil then
r15rifleidle:play()
Remotes.Weld:FireServer('make', CurrentChar.RightHand, CurrentChar.RightHand, tool.Handle, 'HandWeld')
Remotes.SetP:FireServer(tool.Name, {
["GripPos"] = Vector3.new(0, 0, -0.562),
["GripUp"] = Vector3.new(0, 0.026, -1)
})
UsingGun = true
end
end)
But whenever I try to update the tool grip properties on runtime, for example when I press the sprint keybind.
keybinds['_runkeybind'] = keybind:new(Enum.KeyCode.F, function(flag, self_name)
local self_struct = keybinds[self_name]
if self_struct.variables['before_run_speed'] == nil then
self_struct.variables['before_run_speed'] = 16
end
keybinds['_crouchkeybind']:call(false)
if flag then
CurrentChar.Humanoid.WalkSpeed = 19
if UsingGun then
local tool = CurrentChar:FindFirstChildOfClass('Tool')
--Remotes.Weld:FireServer('remove', CurrentChar.RightHand, CurrentChar.RightHand, tool.Handle, 'HandWeld')
Remotes.Weld:FireServer('remove', CurrentChar.RightHand, CurrentChar.RightHand, tool.Handle, 'RightGrip')
--Remotes.TogP:FireServer(CurrentChar.RightHand, 'Transparency', 1)
--Remotes.Weld:FireServer('make', CurrentChar.UpperTorso, CurrentChar.UpperTorso, tool.Handle, 'TorsoWeld')
if r15rifleidle.playing then
r15rifleidle:stop()
end
Remotes.SetP:FireServer(tool.Name, {
["GripPos"] = Vector3.new(0, 0, 0),
["GripUp"] = Vector3.new(0, 0, 0)
})
r15sprint:play()
end
The result is shown here: Sprint Image
Thing's I have tried: - Checking if anything is happening after the call to offset the change back to the original settings. (Result: Nothing) - Updating the grip on heartbeat (Result: Nothing)
