Scripting HelpersARCHIVE
A little piece of Roblox history. Preserved for everyone, one question at a time.Read about the archive →
COMMUNITY QUESTION

How do I get the Tool Grip Properties to Update?

Starting Image I am trying to get a gun system in place, and in this system I update the tool grip properties like so:

	tool.Equipped:Connect(function(mouse)
		if tool:FindFirstChild('GunStats') ~= nil then
			r15rifleidle:play()
			
			Remotes.Weld:FireServer('make', CurrentChar.RightHand, CurrentChar.RightHand, tool.Handle, 'HandWeld')
			Remotes.SetP:FireServer(tool.Name, {
				["GripPos"] = Vector3.new(0, 0, -0.562),
				["GripUp"] = Vector3.new(0, 0.026, -1)
			})
			
			UsingGun = true
		end
	end)

But whenever I try to update the tool grip properties on runtime, for example when I press the sprint keybind.

keybinds['_runkeybind'] = keybind:new(Enum.KeyCode.F, function(flag, self_name)
	local self_struct = keybinds[self_name]
	
	if self_struct.variables['before_run_speed'] == nil then
		self_struct.variables['before_run_speed'] = 16
	end
	
	keybinds['_crouchkeybind']:call(false)
	
	if flag then
		CurrentChar.Humanoid.WalkSpeed = 19
		
		if UsingGun then
			local tool = CurrentChar:FindFirstChildOfClass('Tool')
			--Remotes.Weld:FireServer('remove', CurrentChar.RightHand, CurrentChar.RightHand, tool.Handle, 'HandWeld')
			Remotes.Weld:FireServer('remove', CurrentChar.RightHand, CurrentChar.RightHand, tool.Handle, 'RightGrip')
			
			--Remotes.TogP:FireServer(CurrentChar.RightHand, 'Transparency', 1)
			
			--Remotes.Weld:FireServer('make', CurrentChar.UpperTorso, CurrentChar.UpperTorso, tool.Handle, 'TorsoWeld')
			
			if r15rifleidle.playing then
				r15rifleidle:stop()
			end
			
			Remotes.SetP:FireServer(tool.Name, {
				["GripPos"] = Vector3.new(0, 0, 0),
				["GripUp"] = Vector3.new(0, 0, 0)
			})
			
			r15sprint:play()
		end

The result is shown here: Sprint Image

Thing's I have tried: - Checking if anything is happening after the call to offset the change back to the original settings. (Result: Nothing) - Updating the grip on heartbeat (Result: Nothing)

1 answer

Because RightGrip replication is kind of weird you would have to re-equip your tool after updating any property/setting in the Tool object.

This discussion is preserved as it was. New answers, comments, and votes are closed.