var = true
flag = script.Parent
script.Parent.Touched:Connect(function(hit)
print(var)
wait(1)
if var == true then
if hit.Parent ~= workspace and hit.Name ~= "Dirt" and hit.Parent.Name ~= "Model" and hit.Parent.Humanoid then
var = false
flag.Position = Vector3.new(0,0,0)
print("move flag")
clone = flag:Clone()
print("cloned")
clone.Parent = workspace
local hrp = hit.Parent.HumanoidRootPart
clone.CFrame = hrp.CFrame * CFrame.new(0,0,2)
local weld = Instance.new("Weld")
weld.Part0 = hrp
weld.Part1 = clone
weld.C0 = hrp.CFrame:Inverse()
weld.C1 = clone.CFrame:Inverse()
clone.Anchored = false
weld.Parent = clone
repeat wait(1)
print(var)
until false
hit.Parent.Humanoid.Died:Connect(function()
var = true
clone:Destroy()
flag.Position = Vector3.new(-60.004, 84.82, -127.496)
end)
end
end
end)
If I touch another player it sets var to true for a second and then everything breaks.

1 comment
ok it did not work but now i cahnged it so that it does not clone so it works : ()