var = true
flag = script.Parent
script.Parent.Touched:Connect(function(hit)
	print(var)
	wait(1)
	if var == true then
		if hit.Parent ~= workspace and hit.Name ~= "Dirt" and hit.Parent.Name ~= "Model" and hit.Parent.Humanoid then
			var = false
			flag.Position = Vector3.new(0,0,0) 
			print("move flag")
			clone = flag:Clone()
			print("cloned")
			clone.Parent = workspace
			local hrp = hit.Parent.HumanoidRootPart
			clone.CFrame = hrp.CFrame * CFrame.new(0,0,2)
			local weld = Instance.new("Weld")
			weld.Part0 = hrp
			weld.Part1 = clone
			weld.C0 = hrp.CFrame:Inverse()
			weld.C1 = clone.CFrame:Inverse()
			clone.Anchored = false
			weld.Parent = clone
			repeat wait(1)
			print(var)
			until false
			
			hit.Parent.Humanoid.Died:Connect(function()
				var = true
				clone:Destroy()
				flag.Position = Vector3.new(-60.004, 84.82, -127.496)
			end)
		end
	end
end)

If I touch another player it sets var to true for a second and then everything breaks.

1 comment

0

ok it did not work but now i cahnged it so that it does not clone so it works : ()